aoc ag322qcx

There was a degree of saturation lost towards the flanks and bottom of the screen, due to the gamma behaviour typical to VA panels.

Colour gamut 'Test Settings' They are particularly common or at least more readily noticed on high refresh rate models. They become more distinct if you move your head and view them ‘off angle’.

The blue block appeared deep blue throughout.

You’d therefore select either the third or final option in the list, shown in the image below. The measured value was very similar when connected to a FreeSync-compatible GPU, which greys this option out but seem to effectively force it ‘On’ anyway. The AG322QCX supports FreeSync via DP 1.2a (or ‘DP 1.2a+’) as well as HDMI 2.0 on compatible GPUs.

Un traitement anti reflet de plus grande puissance aurait été bienvenue; mais ca reste raisonnable par rapport a toutes les qualitees. The shape of the gamma curve is a bit different as the gamma is actually lower for dark shades and raised fairly significantly for mid-tones. The greyscale gradient appeared very smooth without obvious banding or dithering.

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This is not only down to the low input lag of the monitor, which does help in this respect, but the fact it is outputting up to 2.4 times as much information every second as a 60Hz monitor.

Performance on the black level test was quite good. Quels sont les meilleurs écrans PC panoramiques ultra-larges ? The ‘Medium’ setting further cuts down the trailing and unlike at 60Hz, does not replace it with obvious overshoot.

Dark areas of the game had a pleasing atmospheric look, with good depth to dark shades.

Very low input lag and a competent 144Hz performance, with pixel responsiveness that is especially good overall for a VA panel.

The measured value was very similar when connected to a FreeSync-compatible GPU, which greys this option out but seem to effectively force it ‘On’ anyway. Games console users don’t have this luxury anyway, as the monitor does not have hardware 1:1 pixel mapping support and they have no ‘GPU driver’ to fall back on.

AMD FreeSync is a variable refresh rate technology, an AMD-specific alternative to Nvidia G-SYNC. At a basic level, a mismatch between the frame rate and refresh rate can cause stuttering (VSync on) or tearing and juddering (VSync off). Minor graininess to the screen surface (not the ‘lightest’ or smoothest matte surface we’ve seen), a small amount of ‘black crush’ and some ‘VA glow’

There is still a fair degree of trailing for the dark background, but less so than with the ‘Weak’ setting. The interpolation process used by the AG322QCX does a better job than GPU scaling in that the image doesn’t look quite as soft when compared to running 1920 x 1080 on a native Full HD display. The monitor dynamically adjusts its refresh rate so that it matches the frame rate being outputted by the GPU, where possible. We also explore ‘pursuit photography’, a technique which uses a moving camera to capture motion on a monitor in a way that reflects both of these elements of perceived blur. But as frame rate decreased, the connected feel ebbed away and significantly increased levels of perceived blur came into play. The video below summarises some of the key points raised in this written review and shows the monitor in action. The monitor was set up quite nicely out of the box, with just a few tweaks required to bring things into line with our own preferences for testing. The relatively light matte screen surface and colour gamut helped bring out some rather vibrant and eye-catching colours – in fact the colour gamut rivalled some Quantum Dot displays we’ve used, even though they aren’t actually used here. If you don’t intend to use the integrated speakers, turn ‘Volume’ to ‘0’ in the ‘OSD setup’ section of the menu.

At a basic level, a mismatch between the frame rate and refresh rate can cause stuttering (VSync on) or tearing and juddering (VSync off).

FreeSync – the technology and activating it There was some saturation lost towards the edges and bottom of the screen, but nothing extreme by any means. This left the monitor able to produce quite a convincing atmosphere in dark scenes whilst maintaining decent depth and detail levels.

The video review is designed to complement the written piece and is not nearly as comprehensive. Interpolation and upscaling The relatively light matte screen surface and colour gamut helped bring out some rather vibrant and eye-catching colours – in fact the colour gamut rivalled some Quantum Dot displays we’ve used, even though they aren’t actually used here.

These bands are fairly faint so not everyone would notice them.

Learn More. As this is a VA panel, there is quite a bit of variation between the speed of pixel responses depending on the grey level (i.e. There have been an increasing number of high refresh rate displays, curved displays and relatively large displays popping up. The monitor comes in at what we feel is a fair price for the features and performance on offer and certainly feel this will be a welcome addition to the desks of some gamers.

The blocks were all visible against the background and the checkerboard patterns were fairly neutral in their appearance (i.e.

Frequency’ if the technology is enabled in the graphics driver, but this does not tell you whether it is currently being used by an application or not. Most users will probably wish to enable VSync when using FreeSync to ensure that they don’t get any tearing. Content that was designed with the sRGB colour space in mind. Greater deviations are also shown using stronger (deeper) yellow shades.

The ‘Medium’ setting further cuts down the trailing and unlike at 60Hz, does not replace it with obvious overshoot. R= 48 Enfin dernier point negatif et a mon sens le plus gennant, le traitement de la dalle au niveau des reflets, ayant mon ecran face a la fenetre (ja sais mais pas le choix) elle renvoie beaucoup la lumiere surtout avec sa taille.

There is a small trace of overshoot with the medium background, but this is fairly subtle really and actually looks quite comparable to the reference shot.

The following observations were made.

The AG322QCX covered all of this with its 31.5” curved screen. Strong static contrast, providing respectable depth to dark shades and allowing lighter shades to stand out well against darker surroundings.

There were some particularly eye-catching pinks, purples and reds – in fact the intensity of some of the reds was almost distracting at times.

The image below gives a rough idea of how text looked from a normal viewing position. These worked as intended and cut back on the blue channel, with the ‘Strong’ setting being one we used not for our testing but simply for personal viewing comfort in the evenings. In addition to the colour consistency and responsiveness weaknesses mentioned above, the monitor displayed interlace pattern artifacts (both static and dynamic).

With fairly conservative settings the game tended to run at triple-digit frame rates, sometimes reaching up to the maximum of 144fps. Many users who initially described the curve in the negative way we just described would likely change their tune after some eyes-on experience with such a screen as well. The circle also has a distinct dark rim, which is related to the pressure marks discussed in the proceeding paragraph and shown more clearly in the video. The green block appeared lime green throughout with no obvious extra yellowing. In contrast to using a ‘one size fits all’ solution for the pixel overdrive.

Lagom’s contrast tests were used analyse specific strengths and weaknesses in contrast performance. FreeSync also boasts reduced latency compared to running with VSync enabled, in the variable frame rate environment in which it operates. These are circular pressure marks on our unit, which were also there (although slightly fainter) on our second unit. The red block appeared deep red throughout, with a slight loss of saturation (and slight pink hue) near the bottom corners of the screen.

L'écran gamer AOC AGON AG322QCX bénéficie d'un design de premier ordre. Colour gamut 'sRGB' There are various degrees of trailing behind the object, too, which comes down to pixel responsiveness. Using this method, we calculated 5.61ms (under 1 frame at 144Hz) of input lag.

A small utility called SMTT 2.0 was used alongside a sensitive camera to analyse the latency of the AG322QCX, with over 30 repeat readings taken to improve accuracy. as the frame rate fell, the overshoot become ever-more pronounced). The images below are just for illustrative purposes, providing an indication of the sort of productivity potential of the monitor. But we certainly didn’t find this screen uncomfortable and found the addition of the curve to be a nice but natural one. MATERIEL.NET est fier d’être membre de la NANTES TECH, 31.5 pouces, 0.272 mm, 300 cd/m², 50000000 /1, 4 ms, 178 Degré(s), 30 Hz, 144 Hz, 5.5 Degré(s), 712.7 mm, 634.6 mm, 275.8 mm, 6.6 kg, 47 W, 0.5 W, 28 Degré(s).

There was no atmosphere-breaking ‘IPS glow’ to worry about or washed out looking dark shades, whilst brighter shades stood out with pleasing ‘pop’ against darker backgrounds. One that is similar to a ~24” Full HD screen and therefore a decent balance of readability and real-estate is provided. However; there is still a fair degree of softening, which can be noticed quite readily if you’re sitting at a desk using the monitor on a PC. With this set to ‘Off’ the trailing is largely comparable to 60Hz – significant trailing, particularly for the dark background.

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Such transitions are not all that uncommon and it gave a little bit of a powdery trail behind certain objects – increasing perceived blur slightly.

There were some impressively lush forest greens, but some of the most eye-catching shades were those contained on some of the car liveries. At 144Hz the object itself is significantly narrower and more sharply focused. Possibly ~80fps and below depending on preferences. On the second unit we tested, using the factory default (‘Warm’) actually came very close to 6500K.

This seemed to be inversely proportional to frame rate (i.e.

The manufacturers might also point out that the more uniform viewing distance between the edges and centre of the screen is more comfortable.

With ‘VSync off’ the frame rate is free to climb as high as the GPU will output (potentially >144fps). There was no abrupt transition below 45fps as LFC kicked in – this worked as intended, with the monitor sticking to multiples of the frame rate with its refresh rate. The 2560 x 1440 (WQHD) resolution does not give an outstanding pixel density when spread out across a 31.5” screen, but it still yields a decent pixel density. However; there is still a fair degree of softening, which can be noticed quite readily if you’re sitting at a desk using the monitor on a PC. Côté ergonomie, votre écran AOC vous apporte le confort supplémentaire d'un hub USB et surtout une connectique moderne comprenant HDMI et DisplayPort.

The blue block appeared deep blue throughout.

There were some striking neon shades here, such as electric pinks and blues and bright reds. We were not presented by the level of oversaturation that wide gamut (Adobe RGB+) models produce when displaying content such as this. Voir les Écran PC; Voir les Écran PC AOC; Dernier prix affiché : 529€ 96. Lacks the ‘wow factor’, detail and clarity that some models with higher pixel densities offer and a design that could be a bit divisive. We found this perfectly tolerable as the trailing was by no means extreme.

This indicates a relatively high level of perceived blur caused by eye (camera) movement.

In addition to the colour consistency and responsiveness weaknesses mentioned above, the monitor displayed interlace pattern artifacts (both static and dynamic).

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